my 'virtual scratchpad' in which I explore history, theology, ministry, mission and social justice issues related to youth work
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Thursday, March 30, 2006
Tom Petty's "Lost Children"
All these lost children
Born to chase the hurricane
Please shine some light down
On those who wander
Filled with hunger and pain
Please raise the wind for
All those out sailing
On an ocean alone
Lord shine a light on
All these lost children
Far away from their home
Lord keep an eye on
All these lost children
Swept away in the wind
Please shine some light down
On all those travelin'
Lead them all home again
(Tom Petty, 'Lost Children' The Last DJ, 2002)
A Force More Powerful
A Game of NonViolent Strategy
More info here.
A Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.
PRI's TheWorld did an audio segment on the game on March 13, 2006.
(Finally, a post on topic, instead of by accident.)
Wednesday, March 29, 2006
Keith Green - A Non-Profit Prophet Quote
John Styll, "Keith Green - A Non-Profit Propher?" in The heart of the matter: The best of CCM interviews, Vol. 1. ed. John Styll (Nashville: Star Song, 1991), 68.
Reclaiming Our Prodigal Sons and Daughters Chapter Two: Reclaiming a Prodigal
a. Helmut Thielicke's The Waiting Father.
b. Kenneth Bailey's The Pursuing Father.
2. Pioneers in Reclaiming Prodigals
a. Johann Heinrich Pestalozzi
b. Dorothea Dix
c. Father Don Bosco
d. George Mueller
e. Rabindranath Tagore
f. Jane Addams
g. August Aichorn's Wayward Youth
h. Youth Aliyah
i. Janusz Korczak
3. On Mentoring
a. Mentoring: A Synthesis of P/PV Research: 1988 - 1995
THOUGHT A. One of the statements which really stood out to me in this chapter was that: "Children who are spiritually empty cannot stand the quiet because they do not want to be alone with their thoughts. They attempt to cover the emptiness with noise and wild celebration." (p.16)
While I think this is a profound statement, I also find it quite provoking - especially when I think of the amount of Christian kids who are at-risk. Maybe this is because their 'spirituality' is more a form of empty, inherited religion? Would this be why so many at-risk pastor's/officer's kids seek to fill the void with 'noise and wild celebration?'
THOUGHT B. "Is reclaiming really possible with today's violent youth? Are there some children who are just beyond hope? Are there issues unique to this generation of young people when compared to those of earlier days? Are there tangible steps that we as caregivers, parents, teachers, clergy, social workers, juvenile justice officials, and concerned citizens can take to help turn the tide of juvenile crime and delinquency?" (p.22)
I think these questions are worth asking. When you look at the role models (both Christian and non-Christian alike) throughout history who have chosen to do something to engage at-risk youth, it seems the common denominator in all these situations is someone who is willing to lay their lives on the line to help such youth. Are you willing to do that with your life? What is your calling? What is your purpose? What is your passion?
Maybe we are all called to be fathers and mothers waiting for their prodigal sons and daughters of this generation?
What are your thoughts?
Reclaiming Our Prodigal Sons and Daughters Chapter One: Hazards in the World of Children
Here are some additional resources to spark your exploration of the themes covered in this chapter. You are welcome to pick and choose depending on which area interests you:
1. Introduction
a. The Century of the Child
b. PBS Frontline Documentary: Juvenile Justice
2. The Origins of the Dilemma
a. Who Invented Adolescence? - by Mardi Keyes
b. Overview, Historical Background and Theoretical Perspectives
c. Teen Chicago
d. The Opportunity of Adolescence
3. A New Type of Adolescent
a. 4-H History
b. Youth Organizations and the Changing Landscape of Adolescence
c. Boy Scouts History
A statement which really stood out to me was Ellen Key's warning that "...parents who are obsessed with obtaining wealth will raise degenerate children as surely as if parents were addicted to alcohol or opium." (p.7)
And later: "...Without adult attachments, bonds to peers are much stronger than in cultures where families still raise the children. But when the primary source of values comes from the youth subculture itself, children are left without a moral compass." (p.7)
When I think of at-risk youth in marginalized urban, rural contexts, it doesn't seem that their 'at-riskness' is due to their parent's material greed, but rather due to the inability to make ends meet. To pay the bills, parents have to work multiple jobs. So while this might be accurate for some households, other motivations might prompt the emergence of the latch-key phenomena in other settings.
I find it interesting that gangs are often perceived of as a surrogate family. They serve as an alternative form of protection, community, mentoring etc. when parents are absent.
JoEllen Fisherkeller (in her book, Growing up with television) talks about how television provides this too for kids growing up in at-risk communities, but from the perspective that this can be positive.
Is it possible that after-school programs, community centers, churches etc. can provide an alternative safe-space for kids to grow? Is this helpful or not? Are we just perpetuating the disintegration of family systems?
What are your thoughts?
Engaging the Soul of Youth Culture - Chapter One: Reality Bytes
a. Steven Garber's The Fabric of Faithfulness reviewed
b. Hardwired to Connect: The New Scientific Case for Authoritative Communities
c. Dave Matthew's Rhyme & Reason lyrics
d. Christina Aguilera's Beautiful lyrics
e. Junior Achievement - A History
f. Donna Gaines' A Misfit's Manifesto
g. Donna Gaines' website
h. Tom Beaudoin's A Spirituality of Mentoring
i. Tom Beaudoin's Virtual Faith
j. Oprah Winfrey interviews Nikki Reed
k. Paul David Tripp's Age of Opportunity
l. Paul David Tripp's Case for Kids Series
m. David Elkind's All Grown Up and No Place to Go
n. Chap Clark's Hurt: Inside the World of Today's Teenagers
o. Marcel Danesi Radio Interview: Kid Cool
p. Marcel Danesi's Cool: The Signs and Meanings of Adolescence
COMMENT A. "When we call young people to faith, we are not calling them out of the world and into heaven. Rather, we're calling them to live God's will and way in the world." (p.14)
I think this is a powerful statement which hits the nail on the head! When we are working with at-risk youth, we are not looking at turning them into 'little you and me's.' Inner-city kids don't need to become suburbans to become Christians. Rural kids don't need to become inner-city kids either!
When we do this, we fall into the same trap that the early Jewish church struggled with when they began insisting that Gentiles become Jews... that's not the point. We believe in the redemption of all cultures, not the genocide of anything which doesn't fit into my cultural category of what we might consider to be Christian - because we all blind spots!
My hope is that this book will help us to determine a more strategic theology for the engaging the soul of youth culture.
COMMENT B: In what ways can we as youthworkers/people interested in youth open our ears to hear the cry of this generation? Mueller says that "The cost of losing our ears is great. Whoever takes interest and listens with both ears will be given the privilege of influence. God's people are typically surprised not only to learn that our young are not listening to us but who are they listening to." (p.25)
What are your thoughts?
Introduction to Cultural Studies: An Invitation to the Larger Community
Walt Mueller's, Engaging the soul of youth culture: Bridging teen worldviews and Christian truth.
Scott Larson and Larry Brendtro's Reclaiming our prodigal sons and daughters: A practical approach to connecting with youth in conflict.
Each week I will be posting a place for reflection and discussion on that particular chapter. This will correlate with a presentation on an at-risk youth subculture that our students will be researching.
We would like to invite you to join in this discussion. You are welcome to purchase the books and read along with us if you'd like.
If you have any additional questions, please post these and I'll try best to respond.
Steve
Wednesday, March 22, 2006
Men Growing Up to Be Boys Who Skip Church
However, recently it seems that our definitions between what a boy and what a man are seems to have been blurring. Now forty year olds are playing video games, rock climbing, and acting the fool with their friends; and boys are running businesses and looking older than ever...
In the Times recently offered an article on this subject in relation to a new show called 'Love Monkey' - which never made it past the first couple of weeks of airing.
Is this representative of a culture of male Peter Pans? Are guys not taking on a sense of responsibility these days?
We were discussing this in our office a couple of weeks ago, particularly in relation to a debate going on on why men hate church.. Part of me wonders whether or not there is a connection between this Peter Pan cultural phenomena and the growing absence of men who participate in the everyday life of the local Christian community?
What are your thoughts? Is this something you have experienced? Why do you think it is so? How do we change this?
Friday, March 17, 2006
Testing Game Theory
Is life a game? Can we think about what other people are thinking to solve impossible tasks/meet impossible challenges? Are "credible threats" the motivation for people to overcome tremendous odds?
Barry Nalebuff, from Yale's University School of Management comments in this report.
Thursday, March 16, 2006
Representation of Evangelicals in the Media
I am currently working on a research paper for a class on "Interpreting Popular Culture" at NYU. I am exploring the representation of evangelicals in the media. I think that this is a pertinent time to discuss this subject.
Cultural studies and film theorist, Richard Dyer suggests that a stereotype is "the reduction, exaggeration and simplification of specific characteristics." When a person's character and personality or culture are reduced to such a crystallized caricature, this would be referred to as "essentializing" that individual or culture.
I would like to explore whether there is an essentializing of the evangelical in mainstream media today, and whether or not this is a fair representation.
Is there such a thing as a single, evangelical entity, or is it comprised of a multiplicity of representations? Does difference exist in this sub-culture? Do we all look like Ned Flanders??? In doing so, have we reduced evangelicalism down to an oodely-doodely, mindless, uncritical, happy-go-lucky stereotype?
What are your thoughts?
In preparing this research, it would be helpful to have some qualitative research. While blogging would not necessarily qualify as 'qualitative research', I would love to hear any of your stories. You can either publish these in the comments section of this blog, or you can e-mail me if you would prefer for this to be more confidential. You don't have to be a Christian or an evangelical to comment on this. In fact, it would be beneficial to hear from all sides of the discourse.
I'll continue this idea with further thoughts in days to come.
Steve
TIVO KidZone: Parent-approved, fun for kids
Steve
Saved: Reflections from the Film
Last week, we watched the film, Saved in class. It's a bit of a bitter-sweet film to watch as it caricaturizes evangelicals, and casts them in a negative light, but it also serves to awaken us to how we are being perceived by some.
I am interested in hearing Christian and non-Christian reactions alike. So please feel free to leave your comments. Dialogue is really important on this issue.
Did you see the movie? Do you think this is a fair representation or not? Regardless of your answer, why?
I don't want to say too much about my opinion at this time. I don't want my opinion to steer the conversation yet. I'll add my two cents a little later.
I'm looking forward to hearing what you have to say.
Steve
I'm Back!
I'm looking forward to our ongoing discussions.
Steve
Monday, March 13, 2006
Corps Cadet War Council Roundtable
To this end, we hosted an informal "roundtable" discussion to begin the conversation. Those involved were not told what they would be discussing, so they didn't have the benefit of much forethought. This did, however, help to bring honest and open opinions to the table.
Our hope is that you will join the conversation. The roundtable was recorded and uploaded as a Podcast to our website and all who are willing to listen are invited to offer their insights through our community web forum on the subject.
Discipleship of teens in The Salvation Army is far too important of a discussion to be ignored. This may also be one of the few opportunities for all of us to have a say in the future of this particular program. Please take the time to listen (about 20 minutes) and to offer your thoughts. Tech Note: The audio can sometimes be difficult to hear somewhat at the beginning, but it does improve as the recording progresses. To access the podcast, just click on the underlined word "podcast" above.
Wednesday, March 08, 2006
Learning with Nemo
Learning with nemo is a nicely animated adventure program, leveraging the setting and characters from the popular movie. In this adventure, the user is invited to help Nemo and Dory play a scavenger game, collecting periwinkles to gain points. Clicking on many of the other colorful underwater objects leads to simple learning points, or funny animated actions. After the periwinkles in a given location are all collected, the gang moves on to a learning game. These involve basic preschool skills, like object counting, shape recognition, pattern matching, and simple addition.
Learning with Nemo incorporates a collection of basic preschool learning exercises: color, shape, and pattern recognition; number and letter identification; counting skills; and simple math. These exercises provide practice opportunities for the young user, without the potential boredom-inducing repetition sometimes found in simple drill-only programs. However, this comes at the cost of less practice, and no real instruction.
Its test also shows abouth the results that the kids really like this software, the four and five year old ones were quite familiar with the characters and had some experience using a computer and similar click and explore types of programs. Kids who had no familarity with this program had to to be given more care giver guidence.
Learning with Nemo is a fun preschool skills practice program for four and five year-olds. Younger children may need additional support to use and enjoy the program.
The rating of this software through educational means is 3 out of 5 and in kids appeal it is 4 out of 5. So this happens to be a more likely suitable program for kids from ages of 2-5. This program is a game cum software where kids won't get bored and would love it, specially because of Nemo because it is one of the most appealing cartoon character in Kid's lives.
This particular software is for $19.99. The website where one can buy online is Disney Shopping
This software is very suitable for boys and girls.
Friday, March 03, 2006
Cool as a commodity?, or
Should Christians Be Using Blogger?
Herb gave me permission to open up our debate on blogger so that we can hear from all of you.
Here's my personal take:
I personally find nothing wrong with blogger. It is what I would call a 'virtual space' - similar to physical space. If anyone were to suggest that we gather all Christians together and put them into a colony in order to keep them safe, I would have to conclude the person was mad - let alone theologically misinformed. Any solid ecclessiology would reject this perspective. I would argue that when we move into the virtual space, a similar approach is needed.
I think that a person's blog is very much like property which is owned by a person. Another helpful metaphor might be the blank canvas. It is what we put in our houses/canvas/virtual space which is the critical issue.
However, there is one issue which concerns me with these social networking spaces - Many times people will look at Blogger/My Space/Xanga like a personal diary. Often blogs will be written in the privacy of one's room/office/home. Writing in a personal diary and writing on a blog ARE NOT the same thing! It could be likened to photocopying your personal diary and posting it on every billboard in the world! While we write in private spaces, the moment we publish our posts, these become part of the PUBLIC DOMAIN. That means, anyone can read them.
So why do people blog? Two reasons come to mind:
1. Agency - Blogs allow for a person to speak their mind. To say something in a world where it seems so difficult to be heard. This can often take the form of venting. All that blogs do is AMPLIFY the message being communicated - similar to a megaphone. It is an extension of our voice, and therefore allows for people to feel they have agency - the ability to be a PRODUCER/PUBLISHER in a world which demands we only consume.
Remember the word of Uncle Ben in Spiderman though - "With great power comes great responsibility." As we develop new literacy skills for navigating these new media spaces, people will begin to get what is appropriate and what is not. Always remember, if you post something, Somebody is going to read it. Sometimes this is a good thing. Other times... not so good!
2. Collaboration - In media studies, we would say that this communications technology 'implodes space and time.' What I mean is that people being able to connect over ideas speeds up and is not limited to where you live anymore. People who live hundreds of miles apart can be united in seconds. Therefore, they can connect, collaborate, debate etc. without having to leave the actual physical space where they reside. In otherwords, it fosters COMMUNITY.
When it comes to debating issues, it speeds up the possibility of bringing together a critical mass of people who want to do something together. Again, whether this is good or bad all depends upon the people and what they are intending to do. Remember, the medium amplifies and accelerates what already exists in people.
New media often bring about revolutions. Look at the printing press and the rise of protestantism (and the emergence of the modern nation-state - and the development of the individual). Change is inevitable, it is a question of how we respond to it which determines whether we sink or swim.
Blogging isn't going away. Just look at the last elections and you'll see this is true. However, I don't think that this should be reason for Christians to get into their bunkers! This is a changing culture, but this is also reality - and this world (virtual included) is where we are called to live out our callings.
Thoughts anyone on this subject? (Christian and non-Christian alike)
Thursday, March 02, 2006
Project 1:17 Specials on The Media Moment this Week!
Josh and Richard did their weekly podcast called The Media Moment at Project 1:17 this past week. Our students were their special guests! Click here to hear all of our students offering their pearls of wisdom! :)
By the way Fulton - we're now tied 2 for 2!
Steve
A Great Website for Internet-Safeguard Literacy for Kids
I'd recommend this site to be used for kids around 5-9 years of age. There are interactive videos, games etc.
Steve
Dance Dance Revolution a Fitness-Frenzy for Teens?
Steve
Walk This Way
Those of you in the state of West Virginia may see a reduction in the size of your youth group—pants size, that is. All of the 157 middle schools in the state will be getting Xbox consoles and copies of the video game Dance Dance Revolution (DDR). The game features a special mat with arrows, and players attempt to follow the on-screen instructions by stomping on the appropriate arrow. This is all accompanied by a soundtrack featuring techno, Latin, and ’80s dance music. I’ve seen this played in an arcade setting, and people really work up a sweat doing this. The game isn’t intended to replace P.E. and health classes, but rather to provide more options for a generation of kids more comfortable playing video games than soccer games. West Virginia consistently ranks as one of the top three most-obese states, so they’re going on the offensive. So will this spark a Revolution among the country’s “growing” youth?...
Make sure you’re occasionally playing games that have the kids run around like maniacs. I know, a roomful of sweaty junior highers smells like a locker room, but you knew the dangers when you signed up for this. Statistics from the American Obesity Association and the American Heart Association show that one out of every three kids is considered overweight or obese. That’s staggering and scary. So think twice before taking the “easiest” route when it comes to food.
Wednesday, March 01, 2006
Using Corel in a Ministerial Setting
I know this probably sounds quite bizarre to anyone who's not 'graphically inclined' or even for those who are but my reasoning is as follows:
One of the things that I think is crucial, especially in an after-school type setting, is to give the kids something that is worthwhile and not just something that will occupy them for an hour while they are there. Something such as Corel offers these kids a myriad of benefits. Although it may not be the simplest program to just pick up and run with, any child who can manage their way through Windows should be able to pick up the basics of Corel quickly and with a minimal amount of instruction. Once they are comfortable with the program they can use it for several things. It can become an outlet for creativity, it can be a trade teaching tool because it is, unknown to some, an industry standard for many graphic designers. Corel can also be used for ministry specific items such as creating posters, pamphlets, cards, and any other publications that are needed. I am not sure about X3 but I know that previous versions also included programs for creating 3D models, flash animations, and webpage design.
As for the realism and cost effectiveness of CorelDraw X3, I was very surprised to see just how realistic it could be. Corel is good enough to offer licensing discounts and, even better, discounts for educational and non-profit purposes. If used in an after-school setting or perhaps a community (Kroc) center, it would fall under several categories - educational, non-profit, and religious organizations. The price under these categories amazed me as it comes in at a mere $99. It's a large discount from the otherwise $399 and a far cry from its closest competitor which is $1,599! Again, I think that CorelDraw X3 would be a great way to teach kids skills which could be used outside of the learning atmosphere and would be marketable when looking for employment and it also provides a great tool to allow them to simply be creative and produce fun things.
Steinberg Cubase SE/ Computer Software to Record Music
Steinberg Cubase SE Features:
48 audio tracks and unlimited MIDI tracksProfessional 24-bit/96 kHz audio resolution
Supports up to 16 VST instruments5 insert effects and 8 send effects per channel
VST System Link and ReWire 2 compatible
Includes complete set of audio and MIDI effect plug-ins
Same advanced user interface and functionality as Cubase SL/SXFully upwards compatible
Upgradable to SL/SXNative audio - no additional DSP hardware requiredPlayback 48 audio tracks simultaneously
Unlimited number of MIDI tracks16 VST instrument slotsAutomation modes: touch fader
Single undo offline process historyApogee UV22 ditheringCD audio grapping
Full MP3 Fraunhofer Encoding available as update
Steinberg Cubase SE Specifications:PC system requirements:
Processor: Pentium III 500 MHz or AMD K7 (Pentium III / Athlon 1 GHz or faster recommended)
RAM: 256 MB (512 MB recommended)
Operating System: Windows 2000, Windows XP Home or XP Professional
Sound Card: Windows MME compatible audio hardware (ASIO compatible audio hardware recommended)
Hard Disk: 1GB of free disk space
Mac system requirements:
Processor: Power Mac G4 450 MHzRAM: 256 MB (512 MB recommended)
Operating System: OS X Version 10.2 or higher
Sound Card: CoreAudio compatible audio hardware
Hard Disk: 1GB of free disk space
Ok so this is a great program, it is cheap to and it is worth the buy. At about $100 you can buy the program and then you can buy things to make it better mic, stands,mixers etc.This program allows you to Produce your own music and make up beats and things like that as well.For the teens at your corps that are really in top music you can take this and allow them to start a small production comp.They can make CD's for there bands and it would cost thousands less than what it would cost at another place.It would be great and give them skills to make the sounds better at your corps.
Worship Him Presentation Software
When recently web searching, I found this little known program called Worship Him.
It is simlilar to Media Shout, but is specifically designed with churches and worship centers in mind. Such features include automatic CCLI usage tracking and report compilation, generate messages and reminders without interupting the flow of worship, and many others. The best feature of all is the price, which averages around $200 USD.
Please note that this is not to minimize Media Shout, it's creators or assosiated parties. But to simply offer a more economical alternative.
Visual Communicator 2
Publisher's Description:
"Visual Communicator enables anyone to easily create video presentations in minutes. Unlike other video creation tools, Visual Communicator doesn't require special equipment or training to use. It works at a desk with any webcam or camcorder and is based on a simple wizard with dozens of templates that completely eliminate time-consuming video editing. With news-style graphics, a built-in teleprompter, and green screen effects for background replacement, users create video projects that look as if they were made inside a network television studio. When videos are completed, they can quickly be published to share via websites, email, and CDs/DVDs. Version 2 introduces flexible recording and real-time editing to enhance the ease of the video creation process."
Let me just say, this looks awesome. it seems like a great package to use either in the corps, or at big events (youth concils), or retreats, graduations, worship videos, training videos, sermons. there are a lot of options and possibilities for its use. each package has a different cost and capabilities. starting at $189.95 for the visual communicator 2 web (comes with green screen, mic, etc, drawback is only output to web or cd). next at $289.95 is the visual communicator 2 pro package, then the visual communicator 2 studio at $489.95. each of which has even more features. to see more specifics go to www.seriousmagic.com
You can download a free trial, but there will be a watermark on the images. other than, seems like a cool new program. they also make ovation, the ppt oompher.
Review: Cool Math for Kids
Rating out of 10: 7 (lowered due to aethestic reasons)
Price: Absolutely free! Just do not block their sponsors’ ads
Where to find it: http://www.coolmath-games.com/
Type: Math Games
Description: This site was engineered to create a fun way to get kids involved in math and its usage. Through games such as Mahjongg, Under Pressure, Lemonade Stand, etc. kids use math in fun and exciting ways that they would not normally think of doing. Lemonade Stand actually allows the player to buy ingredients, supplies, set prices, and then see how well they would do sales-wise during different weather situations, different times of day, etc.
The targeted Demographic would have to be middle school age children, and their teachers.
Benefits: Math skills can become second nature. Players can see that math really is a necessary skill in the “real world.” Also, there are sections for parents and teachers that provide more resources.
Pitfalls: The site looks a little on the low-end side. Some games are difficult to figure out, and not all games are given detailed instructions. Also, some games require a certain type of internet window (ie. Netscape versus Internet Explorer)
Sorry, but I am finding it difficult to get pictures of the site (I am not 100% sure how to take an image of the site.)
Personal Note: I have personally seen this used in an after-school program, and the students took to it very well. They could not wait to get on the site, and start playing! The biggest hit was the Lemonade Stand. Some kids were able to earn hundreds of virtual dollars selling virtual lemonade! Others were not so skilled, but there are other games for them. I am a big fan of the Mahjongg game! I also recommend Gem Game, Infectious, and Simon Says. Beware of Tower of Hanoi! It stumps me every time!
Thanks for listening to my two cents!
Mel
BrainGames
There is a product developed by NASA that that they use as a training aid to their pilots. It's basically a Neurofeedback device; meaning, it sorta displays brain waves. EEG Neurofeedback training uses a computer assisted EEG (Electroencephalogram) which accurately measures Brainwave activity through sensors, safely placed on the surface of the head. This brainwave activity can then be monitored visually and auditorally.
Through this sophisticated feedback system, individuals are taught to effectively exercise their brain, leading to increased awareness and differentiation of mental states.
Researchers are trying to team this product up with video games which will give it a more appealing front. It is geared especially towards helping kids with ADHD. Here's a video that gives a bit more detail.
It will probably still be a few years till this gadget is something kids would feel comfortable or "cool" with. I say that simply because it's not really known and recognized yet by mainstream America and it's really kinda dorky looking having all that equipment on your head and all. I think it's something we should keep a close eye on though. We could develop little labs with these hardware available to help kids develop their brain. (Sorry if that last line sounded a bit creepy)
Title: SmartBrainGames
Rating: 7.5 (Just because it's a work in progress)
Cost: $584 for complete set (Buy Now)
Resource Description: Video Game and Video Game support system
Demographic: It can work for a large age group simply because it is compatible with multiple games.
Benefits: Helps kids with ADHD and to help with brain development
Pitfalls: It's kinda expensive right now so that's not such a great thing. It's really dorky looking as I said above so kids might not be ready and willing to get into it. Also I don't really have much information on the setting up and putting together of the equipment so I don't know how hard that'll be.